Meeting 11 – 8 April 2009

Hello everyone!

Sorry this update is a couple days late, I have been busy with the holidays this past weekend.  Anyhow, there was quite a meeting last Wednesday.  We had a small pow wow to talk about a project Andy Saia and Mike Warren are working on.  Mike Pagano, his friend Adam, and I are starting a project of our own as well.  Now without further delay, the meeting minutes and updates:

  • update on assimilation game
    • The player is now a colored Xbox 360 controller instead of a jellyfish.
    • Mike re-sized the play area and allowed compatibility for HD TVs, as well as many other graphical enhancements.
    • The player now has a shield, so instead of instantly taking massive amounts of damage, there is a delay between hits.
    • The topic of power-ups and abilities came up, and we threw some ideas around.
  • ultimate vending machine challenge
    • Adult Swim arcade game that is interesting in its own right.  I haven’t seen another game where the point is to knock the candy out of the machine by beating it, shaking it, and kicking it until it either breaks, or falls over onto the player.
  • Wii Spray
    • Now here’s an interesting concept.  Think legal graffiti; ironic right?  well now think of a wall projector, a Wii remote, and a spray can attachment that goes over said Wii remote.  All the player has to do is use the “spray can” to interact with the menus and create their own graffiti.  I personally love this even though I don’t own a Wii, spray cans, nor am i good at drawing let alone graffiti art.
  • The Dishwasher: Dead Samurai
    • Now I actually got a chance to download and play the demo of this on the Xbox Live Marketplace.  Great beat-em up game with a unique art style.  give it a try, you might end up liking it.
  • Tag
    • Tag is a 3D platformer with a different style of gameplay.  The player uses a water-gun filled with red, green, or blue paint to spray the surfaces of objects around them.  Those colors then give the player abilities like jumping, running, or sticking onto the surface in which they are applied.  The combination of these colors have the player solving puzzles as well as normal platformer actions.  Tag can be found at www.thepowerofpaint.com.
  • Feist
    • Feist is a platformer art game.  Everything in the game has physics affecting it, including tree branches, objects on the grounds, enemies, etc.  Nice visual style with a decent platformer gameplay.
  • Zeit²
    • Now this is an interesting concept.  Think cooperative gameplay, with yourself.  Blew my mind too.  This game allows you to briefly go back in time, it will record your actions, then when you go back to normal play, your previous self will act out your recorded actions while you do whatever you want to do.  There are limitations and balances as expected, but still a nice concept.  You can also shoot your former self to create an explosion and deal massive amounts of damage to enemies around “you”.  Worth a look or two.
  • Snapshot
    • This puzzle game once again has a twist to it.  The point is to obviously solve the puzzle at hand, but you can’t do it on your own.  The creatures, buildings, etc. are all in the wrong places.  You have to take a snapshot of the aforementioned, and place that photo somewhere else in the level.  When the photo is placed, the objects are transported to the new location.  This is how the player has to solve the puzzles.  Snapshot is unfinished, but can be found at www.snapshotgame.com.
  • Everyday Shooter
    • this is your run of the mill shooter, except it’s not.  The sounds of guns and explosions are replaced with guitar riffs and soothing music.  An art experiment I’m sure.  If you’re interested, visit their homepage at www.everydayshooter.com

Well, That looks like that’s all I have to share at this point in time.  I’ll try to keep you guys posted with any updates on current projects, or new ones that pop up.  Until next time, keep on creating that game you can call your own.

Peace,

Dan Parker

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~ by niugda on April 14, 2009.

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